About Me.
Highly skilled and aesthetic 3D artist with years of CG animation and film experience. 3D work is a combination of technical skills and artistic sense. I have great passion and keen eyes on CG and 3D world. Possess a strong sense of artistry and forward-thinking, that is consistently displayed across all art pieces. A fast learner and ready to contribute.
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I had a great passion on CG and 3D animation when I was little. Afterr I grew up, I got MFA degree from Academy of Art University. I am now focusing on 3D modeling and texture painting.
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I now have over 5 years of experience in the animation and film industry, having participated in the production of many animated films, including but not limited to, Spies in Disguise, Luca, Spider-Verse, Lightyear, Moana 2, and others. I have always hoped to create works and films that make me proud. I have been persistently striving for this goal because I know it is my greatest passion, and I will continue to pursue it.
I am a very positive person. I prefer to work on finding solutions rather than complaining when there comes problems. I love to bring happiness to my friends.
EDUCATION
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MFA ---- Master of 3D Animation and Visual Effects ---- Academy of Art University
PROJECTS AND WORK EXPERIENCE
Feb. 2023 – Feb. 2024
Environment Modeler
Walt Disney Animation Studios
Vancouver, BC
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Creating and building computer generated sets and character models for assigned story elements and designs; set dressing;
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Preparing and building models for characters and stand-ins for layout;
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Developing prop elements for effects;
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Creating environmental sets and structures;
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Help set up and build show model library; Help with training new hires;
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Help test and give advice to develop art tools and pipelines
Aug. 2021 – Oct. 2022
Modeler
Sony Pictures Imageworks
Vancouver, BC
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Feature animation Spider-man: Across the Spider-Verse;
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Creating and building computer generated sets and character models for assigned story elements and designs; set dressing, uv unwrapping;
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Preparing and building models for characters and stand-ins for layout;
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Developing prop elements for effects;
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Creating environmental sets and structures;
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Meeting productivity and quota targets; meeting schedules and show deadlines; participating in dailies, rounds and team reviews of work in progress;
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Interacting with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks;
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Problem solving and multitasking
Jan, 2020 – April, 2021
Sets Modeler
Pixar Animation Studios
Emeryville, CA
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Feature animation Luca and Lightyear as a sets modeler;
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Works with the technical leads to fulfill the production designer’s vision of a film;
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Creates architectural and organic looking models and environments, using both manual and procedural techniques;
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Reviews and revises work with the production designer, technical leads and director;
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Creates clean and efficient assets, and supports downstream departments;
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Produces clear and concise documentation as necessary;
June 2019 – Aug. 2019
3D Env Modeling Intern
Blue Sky Studios
Greenwich, CT
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Production intern in feature animation Spies in Disguise;
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Work on props of Nimona;
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Utilize environment designs to create appealing environment elements, executing and enhancing the original design;
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Address design critiques from mentor and make revisions in a timely manner;
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Communicate progress by presenting to your mentor and show work in character rounds
May 2018 – 2021
CG Lead
Studio X
San Francisco, CA
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Create and clean up animation assets including characters, props, and environments;
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UV unwrapping and UV layout properly, clean up UVs;
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Create textures with Photoshop and Substance Painter;
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Create layout, shading and lighting, test renders, set up renders with Maya Vray;
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Work with producers and director, talk about the textures and models styles, deadlines, refine models and textures, assign work to other artists, arrange work schedules;
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Work with other modelers, texture artists, Fx artists, lighting artists to meet director’s requirements;
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Organize and account shots files, rendered images;
May 2016 – Aug. 2016
3D Generalist
Modsy
San Francisco, CA
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Work with 3D team and stylists, create and modify 3D furniture models such as table lights, closet, drawers, sofas, chairs and so on by using 3Ds Max;
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Use 3Ds Max Vray to render realistic interior look; follow the leader’s requests and meet the deadlines;
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Communicate with stylist, bring new ideas with other artists and engineers to achieve satisfied final look;
May 2015 – May 2016
3D Texture Artist
M-Digital Studio
San Francisco, CA
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UV unwraping and proper UV layout;
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Create multiple maps such as diffuse maps, glossiness maps, bump maps, specular maps, opacity maps, etc. for rendering;
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Work with team leaders and producer, discuss daily progress and daily updates;
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Finish the texture work on time and bring out a good result;
PROJECTS AND AWARDS
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Moana 2 Disney+ TV Animation丨 Walt Disney Animation Studios丨 2023-2024
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Spider-man into the spider-verse 2丨 Sony Pictures Imageworks丨 2021-2022
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Lightyear丨 Pixar Animation Studios丨 2020-2021
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Luca丨 Pixar Animation Studios丨 2020
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Spies in Disguise丨 Blue Sky Studios丨 2019
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3D Modeling and Texturing Artist丨 Shen Hai丨 SF丨 Sep. 2019 – Nov. 2019
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3D Artist丨 Magic Leap Independent Creator Program丨 2018
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The Good Bad Beautiful丨 Studio X丨 SF丨 May 2018 – 2021
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3D Texture Artist丨 Soar丨 Studio X丨 SF丨 2013