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About Me.

Highly skilled and aesthetic 3D artist with years of CG animation and film experience. 3D work is a combination of technical skills and artistic sense. I have great passion and keen eyes on CG and 3D world. Possess a strong sense of artistry and forward-thinking, that is consistently displayed across all art pieces. A fast learner and ready to contribute.

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I had a great passion on CG and 3D animation when I was little. Afterr I grew up, I got MFA degree from Academy of Art University. I am now focusing on 3D modeling and texture painting. 

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I now have over 5 years of experience in the animation and film industry, having participated in the production of many animated films, including but not limited to, Spies in Disguise, Luca, Spider-Verse, Lightyear, Moana 2, and others. I have always hoped to create works and films that make me proud. I have been persistently striving for this goal because I know it is my greatest passion, and I will continue to pursue it.

   

I am a very positive person. I prefer to work on finding solutions rather than complaining when there comes problems.  I love to bring happiness to my friends.

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EDUCATION

  • MFA ---- Master of 3D Animation and Visual Effects ---- Academy of Art University

PROJECTS AND WORK EXPERIENCE

Feb. 2023 – Feb. 2024

Environment Modeler
Walt Disney Animation Studios

Vancouver, BC

  • Creating and building computer generated sets and character models for assigned story elements and designs; set dressing;

  • Preparing and building models for characters and stand-ins for layout;

  • Developing prop elements for effects;

  • Creating environmental sets and structures;

  • Help set up and build show model library; Help with training new hires;

  • Help test and give advice to develop art tools and pipelines

Aug. 2021 – Oct. 2022

Modeler
Sony Pictures Imageworks

Vancouver, BC

  • Feature animation Spider-man: Across the Spider-Verse;

  • Creating and building computer generated sets and character models for assigned story elements and designs; set dressing, uv unwrapping;

  • Preparing and building models for characters and stand-ins for layout;

  • Developing prop elements for effects;

  • Creating environmental sets and structures;

  • Meeting productivity and quota targets; meeting schedules and show deadlines; participating in dailies, rounds and team reviews of work in progress;

  • Interacting with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks;

  • Problem solving and multitasking

Jan, 2020 – April, 2021

Sets Modeler
Pixar Animation Studios

Emeryville, CA

  • Feature animation Luca and Lightyear as a sets modeler;

  • Works with the technical leads to fulfill the production designer’s vision of a film;

  • Creates architectural and organic looking models and environments, using both manual and procedural techniques;

  • Reviews and revises work with the production designer, technical leads and director;

  • Creates clean and efficient assets, and supports downstream departments;

  • Produces clear and concise documentation as necessary;

June 2019 – Aug. 2019

3D Env Modeling Intern

Blue Sky Studios

Greenwich, CT

  • Production intern in feature animation Spies in Disguise;

  • Work on props of Nimona;

  • Utilize environment designs to create appealing environment elements, executing and enhancing the original design;

  • Address design critiques from mentor and make revisions in a timely manner;

  • Communicate progress by presenting to your mentor and show work in character rounds

May 2018 – 2021

CG Lead

Studio X

San Francisco, CA

  • Create and clean up animation assets including characters, props, and environments;

  • UV unwrapping and UV layout properly, clean up UVs;

  • Create textures with Photoshop and Substance Painter;

  • Create layout, shading and lighting, test renders, set up renders with Maya Vray;

  • Work with producers and director, talk about the textures and models styles, deadlines, refine models and textures, assign work to other artists, arrange work schedules;

  • Work with other modelers, texture artists, Fx artists, lighting artists to meet director’s requirements;

  • Organize and account shots files, rendered images;

May 2016 – Aug. 2016

3D Generalist

Modsy

San Francisco, CA

  • Work with 3D team and stylists, create and modify 3D furniture models such as table lights, closet, drawers, sofas, chairs and so on by using 3Ds Max;

  • Use 3Ds Max Vray to render realistic interior look; follow the leader’s requests and meet the deadlines;

  • Communicate with stylist, bring new ideas with other artists and engineers to achieve satisfied final look;

May 2015 – May 2016

3D Texture Artist

M-Digital Studio

San Francisco, CA

  • UV unwraping and proper UV layout;

  • Create multiple maps such as diffuse maps, glossiness maps, bump maps, specular maps, opacity maps, etc. for rendering;

  • Work with team leaders and producer, discuss daily progress and daily updates;

  • Finish the texture work on time and bring out a good result;

PROJECTS AND AWARDS

  • Moana 2 Disney+ TV Animation丨 Walt Disney Animation Studios丨 2023-2024

  • Spider-man into the spider-verse 2丨 Sony Pictures Imageworks丨 2021-2022

  • Lightyear丨 Pixar Animation Studios丨 2020-2021

  • Luca丨 Pixar Animation Studios丨 2020

  • Spies in Disguise丨 Blue Sky Studios丨 2019

  • 3D Modeling and Texturing Artist丨 Shen Hai丨 SF丨 Sep. 2019 – Nov. 2019

  • 3D Artist丨 Magic Leap Independent Creator Program丨 2018

  • The Good Bad Beautiful丨 Studio X丨 SF丨 May 2018 – 2021

  • 3D Texture Artist丨 Soar丨 Studio X丨 SF丨 2013

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