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secret garden

SAN FRANCISCO

05  / 2018

This is a game purpose modeling practice I did. I started from designing landscape and concept. I did modeling and texture painting work in Maya and Substance Painter and Mari. Then I imported them into Unreal Engine. I finished up this project in Unreal Engine.

(BGM from Youtube,

https://www.youtube.com/watch?v=eYicTC3HJqo&t=515s)

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